
It can get you pumped up for an adrenaline-fueled action sequence, or lay the emotional tracks for a scene full of important dialogue. But unlike movie viewers, the players have control over many situations they encounter in a video game.
In a game — but especially in an open-world game like Grand Theft Auto or Sony's upcoming Infamous: Second Son — the music has to react to what you're doing so that it doesn't sound mismatched.
You don't want percussion-heavy combat music when you're just walking around taking in the sights, and you don't want quiet, emotional pieces playing while you mow down dozens of enemies in an intense firefight.
Yesterday, I was able to take a tour of Sony's state-of-the-art PlayStation Music Studio at the company's headquarters in San Mateo, Calif., where I met the guys responsible for the music in some of the best games released in the last few years.
Here's what I learned about their process: